![]() ![]() This also does mean that there are no bugs, merely that there are no bugs that we are aware of. There are many technical details that are not emulated correctly. So does this mean bsnes is now perfect? Of course not. I no longer believe there is only one absolute path for emulation, as I did in 2004. Emulation accuracy is not black and white - there are heavy costs to pay and forced tradeoffs to achieve it. So, after nearly three years of development, I've finally achieved my primary goal. However, coprocessors such as the SuperFX and SA-1 continue to pose very significant challenges. I realize that many people enjoy these games, and I do actively attempt to emulate as many coprocessors as possible (six are supported thus far). So how can I claim compatibility of 100%? Because I don't consider special chips inside game cartridges as part of the base SNES hardware. As many SNES cartridges contain additional coprocessors on their PCBs, there are still unplayable titles. Now, needless to say, I am referring to the emulation of the base SNES unit. ![]() With every last commercially released game tested by both FitzRoy and tetsuo55 for at least five minutes each, all known bugs have been resolved. With this new release, bsnes' compatibility has now reached 100.0%, with zero game-specific hacks. Today marks a milestone for bsnes, and possibly for SNES emulation as a whole.
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